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Season V

1999

Cleavant Derricks
Kari Wuhrer
Robert Floyd
Tembi Locke

 

14 parts

The unstuck man
Applied physics
Strangers and
comrades
The great work
New gods for old
Please press one
A current affair
Java Jive
The return of Maggie
Beckett
Easy slider
Requiem
Map of the mind
A thousand deaths
Heavy metal

 

The unstuck man

The Season Five premiere finds Quinn, Rembrandt, Maggie and Colin in a running gun fight against an unknown enemy. As the timer ticks down and the wormhole appears our heroes barely make it through the open vortex with their lives.

Rembrandt and Maggie emerge on the other side only to find that Colin is nowhere to be found. To make matters worse, they confront a stranger who claims to be Quinn Mallory!

We soon learn that this imposter is, in fact, a duplicate of our own Quinn. He is the lab assistant for an eccentric scientist named Dr. Oberon Geiger. Geiger is involved with a kind of trans-dimensional technology which he claims has miraculous medical applications. The only problem is that as a result of Geiger's experimentation our own Quinn has been merged with this duplicate while his brother Colin has become dimensionally unanchored, lost somewhere in the multi-verse involuntarily slipping from dimension to dimension.

Geiger's assistant director, Diana Davis, vows to help Rembrandt and Maggie re-split the two Quinns and locate Colin. But as the work proceeds our heroes learn that Gigers true motives are not what he claims, and in fact threaten life not just on this earth but throughout the multi-verse.

Applied physics

On the next world, Diana sets out to access a university lab to find a "cure" for Quinn and has her first encounter with one of her duplicates. She is shocked to learn that this version of herself is a single mother who is struggling to survive at a minimum level wage job. Ill-prepared for this revelation, Diana is unable to cope with the idea that a version of herself could possibly be anything but a successful scientist. She decides to use Dr. Geiger's recombinant technology to try to alter and improve her duplicate's life but instead accidentally summons Geiger from his hyperspatial exile. Now stabilized on this world, Geiger is free to continue his recombinant work that nearly destroyed the multi-verse.

Meanwhile, Mallory, with Maggie and Rembrandt's help, is still struggling with his new duality. But is Maggie really trying to help him or does she have another clandestine agenda? An agenda that would make "her Quinn"

Strangers and comrades

Rembrandt, Maggie, Mallory and Diana are trapped on a strange world in between dimensions. With the timer frozen and no chance of escape they soon find themselves pressed into service with a special forces team from Quinn's homeworld. The unit, under the command of Sergeant Vernon Larson, is fighting a war against a small contingent of Kromaggs who are also stranded there. Larson's job is to guard a secret bunker and its unknown contents. The Kromaggs want what's inside. Larson will do anything to protect it, including hijacking our heroes and putting guns in their hands.

The great work

Remmy, Mallory, Diana and an injured Maggie land on a barren little island in the middle of the ocean (Catalina). They find refuge with a mysterious order of monks who begrudgingly offer them food, shelter and medical assistance.

Our heroes soon discover the secret of this island and its inhabitants. In a hidden refuge beneath their monastery the monks are busy gathering, recording and codifying the accumulated wisdom of their species. It is called The Great Work. In doing so they are trying to protect this wealth of human knowledge and culture from a marauding faction known as the Volsangs - a Viking-like race of pillagers who have conquered this Earth.

When one of monks, Keeper James, betrays the order to the Volsangs the Sliders become involved in a feverish attempt to preserve The Great Work. With Volsang boats on the beach and the raiders at the gates, can our heroes successfully spirit the work off the island to a new, safer hiding place?

New gods for old

Rembrandt, Maggie Mallory and Diana are running for their lives, pursued by an angry rabble and a small army with big guns. Just another day in their world of sliding. They barely escape into the vortex, but not before Mallory takes a shot in the back and is paralyzed from the legs down. On the next world our heroes discover a miraculous cure for their ailing friend. A strange regenerative water dispensed by an equally strange mind-numbed cult. Mallory drinks the water, is cured, but is also brainwashed into joining their collective. He decides he's going to stay behind when Remmy, Maggie and Diana slide out. Not willing to accept Mallory' decision, given his state of mind, Remmy and Maggie drag him through the wormhole when they make their next traverse.

Mallory, now separated from his collective, is miserable and angry with his friends. But he soon realizes that he carries the essence of the miracle water in his system. He can spread the word and start his own cult following on this world. Remmy, Maggie and Diana are now faced with the challenge of preventing Mallory from becoming this Earth's next messiah.

Please press one

When Maggie tries to purchase a candy bar from a vending machine she is instantly spirited away by a sinister driverless truck. Rembrandt, Mallory and Diana soon learn that they are on a world where everything is provided for you as long as you live within a system of corporate rules and, of course, have an assigned number. But Maggie doesn't have a number and consequently has been incarcerated by Data Universal, the governing corporation on this world. Now she has to pay the price. Her sentence is to be processed and mainstreamed into a society of lemmings. Their sole purpose is to work just so they can purchase products manufactured by Data Universal, whether they need them or not.

Meanwhile, Remmy, Mallory and Diana have enlisted the aid of Arlo, a former DU sales rep who has managed to live outside the system. Can the others rescue Maggie before she becomes just another number? Or worse, a deleted file discarded into the Data Universal shredder?

A current affair

Our heroes slide into a world where tabloid journalism has taken the place of responsible news reporting. During a presidential press conference Maggie is accidentally shoved into the arms of President Jefferson Williams, creating an instant photo op for the parasitic press. In no time the media is brimming with images and rumors about an alleged affair between Maggie and the President!

Meanwhile, a war with Switzerland is going very badly for the United States. Vargas, William's Chief of Staff, decides it would be in their political best interest to divert attention from the conflict by parading the President's infidelity before the scandal hungry masses. Maggie is abducted and coerced into participating in a staged escalation of the affair which the press and the public buy into hook, line and sinker.

Vargas realizes that as soon as Maggie is set free she'll blow the whistle on the hoax. His only alternative is to eliminate her permanently. Rembrandt, Mallory and Diana enlist the aid of Bobby Hawkes, a young journalist who deals in old fashioned hard news, to help them reveal the truth about the President's campaign of deceit.

Java Jive

The Sliders stumble upon a gangland slaying and befriend the lover of the victim, a nightclub owner named Angie. Unfortunately, her troubles were just beginning.When Angie's employees quit in mass, Rembrandt, Maggie, Mallory and Diana come to her aid and take up the slack as employees of the club.

Our heroes soon learn that this is a world where caffeine is an illegal substance and the club they are working in is actually a speakeasy. Realizing the best way to dodge trouble on this Earth is to steer clear of any illegal activity, the Sliders wisely decide to move on and to avoid any further involvement with Angie and her operation. But this is easier said than done. Diana is stricken ill from a bad dose of synthetic caffeine. Angie is kidnaped by gangsters who are synth-caf bootleggers and the Sliders find themselves in the middle of a sting operation between the police, the coffee mafia, a "Columbian caffeine connection" and a good cop gone bad who just happens to be Rembrandt's duplicate!

The return of Maggie Beckett

It's a strange homecoming when our intrepid travelers slide into Maggie's home town of Fresno, arriving just outside the Maggie Beckett Municipal Park! The Sliders learn that on this world her duplicate is a canonized hero. Of course, oddities like this is just sliding S.O.P. But Maggie can't help but be a little unsettled when she learns that her doppleganger is also a VERY DEAD hero.

We quickly discover that this is a hi-tech Earth, having benefitted from mankind's first contact with extraterrestrials some fifty years ago. Because of this communion, spaceflight science is far more advanced than on most other worlds. Maggie's double commanded the first manned mission to Mars. Unfortunately, she along with her comrades disappeared on the way back to Earth. Maggie is now an icon and her memory a national treasure. Her name and likeness are immortalized in everything from city streets to fast food franchises.

Rembrandt, Mallory and Diana realize that it's probably best to keep Maggie under wraps. But that's easier said than done when rumors of her return run rampant, thanks in part to Mr. Xybo, a meddling Maggie Beckett Museum curator.

Maggie and the others are soon on the run from her worshiping fans, a military contingent lead by her duplicate's father General Beckett, and a bizarre human/alien hybrid who calls himself The Leader. He needs Maggie's corpse as proof of the government cover-up he alone is certain exists.

Easy slider

Rembrandt, Maggie, Mallory and Diana slide into the middle of nowhere with only a lone desert road in front of them and no civilization in sight. Rescue is at hand, however, when a bus carrying local oil workers stops to give them a lift. On the bus Mallory meets Sam, a young beautiful employee of Kincaid Petro. The two are immediately smitten with one another. The bus pulls into the company town where our heroes take jobs as drivers transporting Kincaid oil. They soon discover that their new seemingly innocuous positions are actually high risk jobs. It is their responsibility to protect their oil cargo from a rampaging motorcycle gang known as The Smokers.

Mallory has decided to stay on this world with Sam, who he learns is actually a Smoker. He decides to join the group but reneges on his commitment to Sam when he discovers that hers is a polygamous culture. Should he stay with her he will become one of five husbands!

Meanwhile, Rembrandt, Maggie and Diana are scheduled to make another oil run. Unknown to them they have been targeted by The Smokers for their next raid.

Requiem

Rembrandt is experiencing a series of bizarre dreams. He says Wade is calling to him, beckoning him to seek her out. Coaxing him to enter a bizarre rip in space time where she waits on the other side.

Maggie, Mallory and Diana are extremely leery of Rembrandt's behavior. Is he going nuts? Did something happen to him on the last world that is slowly causing him to lose his sanity? Is he so guilt ridden over Wade's ordeal that his mind is playing tricks on him?

But attitudes start to change when the doubting trio actually sees the rip materialize before them. Rembrandt tells them that he must jump through. The answers to his questions and their doubts are through that energy curtain. Reluctantly, Maggie, Mallory and Diana follow Rembrandt through to who knows what.

"What" turns out to be a very nasty place. On the other side of the rip the Sliders find themselves smack in the middle of a secret Kromagg base. There they learn that Wade's mind is being used a part of a heinous weapon that will help the Kromaggs repatriate their world from the humans.

Can they save Wade while at the same time stopping the Kromagg invasion? Or will Wade have to die so that others may live?

Map of the mind

The Sliders appear in the middle of a home for the mentally ill and what passes for an inmate riot. In the turmoil Rembrandt and Maggie become separated from others. Diana is immediately mistaken for one of the inmates and is locked up. Meanwhile Mallory has successfully avoided incarceration and is now masquerading as a Doctor.

Our heroes learn that this is not an asylum in the conventional sense. It's more a political correctional facility for wrong thinkers. On this world any kind of creative thought is considered an aberration and all violators are subject to a mind-correcting procedure known as brain re- mapping. Diana undergoes such a procedure.

When Mallory finally locates Diana he discovers that, because they are both from a different world, the process has somehow adversely altered Diana, turning her into some kind of cosmic savant. Supposedly her consciousness is now able to leave her body and access a greater human collective consciousness.

Rembrandt and Maggie break back into the asylum and locate the others. But is Diana really there in her body or is she just a shell of her former self? The Sliders must find a way to return Diana's consciousness to the human plain and her body or lose her forever when the timer runs out.

A thousand deaths

Rembrandt, Maggie, Mallory and Diana are caught in the middle of a bizarre and deadly fast food franchise war. Our heroes barely slide away with their lives only to appear in a world where its people are dedicated to pleasure and hi-tech recreation. Quite a change from their previous venue, this world is dominated by Mark Einman, an entertainment mogul who through holographic generated adventures can make one's every fantasy come true.

Our heroes decide to take advantage of their new surroundings. They declare themselves "on vacation" and sign on for Einman's state of the art entertainment experience, The Arcade. Mallory elects to role play a civil war soldier while Rembrandt embarks upon a holographic 1970's detective adventure. Maggie and Diana decide to play it low key and hit the Roman health spa.

Later, after the games, Rembrandt and Mallory share their disappointment with their adventures feeling that the scenarios are little more than holographic violence-fests. The people of this world seem more interested in satiating a peculiar bloodlust than actual role playing. Rembrandt and Mallory decide to leave but are unable to locate Maggie and Diana.

Things really get weird when holograms of Maggie and Diana appear as characters in the fantasy games. Someone at The Arcade is using their images for some unknown and no doubt unsavory purpose. But why? And where are the real Maggie and Diana?

Heavy metal

Rembrandt, Maggie, Mallory and Diana are fished out of the middle of the ocean by a merchant captain and his crew. They find they are outside their sliding radius on a boat that is taking them farther away from this important zone with each passing minute. It's pretty obvious that something has gone terribly wrong with the timer. A failsafe function in the device normally prevents this from happening.

Diana determines that the timer needs a re-charge. But that doesn't solve their immediate problem. The captain won't turn the ship around and, because this world never developed lightweight aircraft alloys, there are no helicopters available to take them back to L.A. and into the sliding radius.

When the ship is boarded by modern day pirates the Sliders decide that the only way to get back to the mainland is to join the buccaneer crew who are heading in that direction. The problem is, some of the pirates suspect our heroes of being undercover federal agents. Can they be trusted to deliver the Sliders to safe ground? Or will the pirates send them to their deaths at the end of a long wooden plank?

 

 
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