14 parts
The unstuck man
Applied physics
Strangers and
comrades
The great work
New gods for old
Please press one
A current affair
Java Jive
The return of Maggie
Beckett
Easy slider
Requiem
Map of the mind
A thousand deaths
Heavy metal
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The unstuck man
The Season Five premiere finds Quinn, Rembrandt, Maggie and Colin in
a running gun fight against an unknown enemy. As the timer ticks down
and the wormhole appears our heroes barely make it through the open
vortex with their lives.
Rembrandt and Maggie emerge on the other side only to find that Colin
is nowhere to be found. To make matters worse, they confront a stranger
who claims to be Quinn Mallory!
We soon learn that this imposter is, in fact, a duplicate of our own
Quinn. He is the lab assistant for an eccentric scientist named Dr.
Oberon Geiger. Geiger is involved with a kind of trans-dimensional technology
which he claims has miraculous medical applications. The only problem
is that as a result of Geiger's experimentation our own Quinn has been
merged with this duplicate while his brother Colin has become dimensionally
unanchored, lost somewhere in the multi-verse involuntarily slipping
from dimension to dimension.
Geiger's assistant director, Diana Davis, vows to help Rembrandt and
Maggie re-split the two Quinns and locate Colin. But as the work proceeds
our heroes learn that Gigers true motives are not what he claims, and
in fact threaten life not just on this earth but throughout the multi-verse.
Applied physics
On the next world, Diana sets out to access a university lab to find
a "cure" for Quinn and has her first encounter with one of her duplicates.
She is shocked to learn that this version of herself is a single mother
who is struggling to survive at a minimum level wage job. Ill-prepared
for this revelation, Diana is unable to cope with the idea that a version
of herself could possibly be anything but a successful scientist. She
decides to use Dr. Geiger's recombinant technology to try to alter and
improve her duplicate's life but instead accidentally summons Geiger
from his hyperspatial exile. Now stabilized on this world, Geiger is
free to continue his recombinant work that nearly destroyed the multi-verse.
Meanwhile, Mallory, with Maggie and Rembrandt's help, is still struggling
with his new duality. But is Maggie really trying to help him or does
she have another clandestine agenda? An agenda that would make "her
Quinn"
Strangers and comrades
Rembrandt, Maggie, Mallory and Diana are trapped on a strange world
in between dimensions. With the timer frozen and no chance of escape
they soon find themselves pressed into service with a special forces
team from Quinn's homeworld. The unit, under the command of Sergeant
Vernon Larson, is fighting a war against a small contingent of Kromaggs
who are also stranded there. Larson's job is to guard a secret bunker
and its unknown contents. The Kromaggs want what's inside. Larson will
do anything to protect it, including hijacking our heroes and putting
guns in their hands.
The great work
Remmy, Mallory, Diana and an injured Maggie land on a barren little
island in the middle of the ocean (Catalina). They find refuge with
a mysterious order of monks who begrudgingly offer them food, shelter
and medical assistance.
Our heroes soon discover the secret of this island and its inhabitants.
In a hidden refuge beneath their monastery the monks are busy gathering,
recording and codifying the accumulated wisdom of their species. It
is called The Great Work. In doing so they are trying to protect this
wealth of human knowledge and culture from a marauding faction known
as the Volsangs - a Viking-like race of pillagers who have conquered
this Earth.
When one of monks, Keeper James, betrays the order to the Volsangs the
Sliders become involved in a feverish attempt to preserve The Great
Work. With Volsang boats on the beach and the raiders at the gates,
can our heroes successfully spirit the work off the island to a new,
safer hiding place?
New gods for old
Rembrandt, Maggie Mallory and Diana are running for their lives, pursued
by an angry rabble and a small army with big guns. Just another day
in their world of sliding. They barely escape into the vortex, but not
before Mallory takes a shot in the back and is paralyzed from the legs
down. On the next world our heroes discover a miraculous cure for their
ailing friend. A strange regenerative water dispensed by an equally
strange mind-numbed cult. Mallory drinks the water, is cured, but is
also brainwashed into joining their collective. He decides he's going
to stay behind when Remmy, Maggie and Diana slide out. Not willing to
accept Mallory' decision, given his state of mind, Remmy and Maggie
drag him through the wormhole when they make their next traverse.
Mallory, now separated from his collective, is miserable and angry with
his friends. But he soon realizes that he carries the essence of the
miracle water in his system. He can spread the word and start his own
cult following on this world. Remmy, Maggie and Diana are now faced
with the challenge of preventing Mallory from becoming this Earth's
next messiah.
Please press one
When Maggie tries to purchase a candy bar from a vending machine she
is instantly spirited away by a sinister driverless truck. Rembrandt,
Mallory and Diana soon learn that they are on a world where everything
is provided for you as long as you live within a system of corporate
rules and, of course, have an assigned number. But Maggie doesn't have
a number and consequently has been incarcerated by Data Universal, the
governing corporation on this world. Now she has to pay the price. Her
sentence is to be processed and mainstreamed into a society of lemmings.
Their sole purpose is to work just so they can purchase products manufactured
by Data Universal, whether they need them or not.
Meanwhile, Remmy, Mallory and Diana have enlisted the aid of Arlo, a
former DU sales rep who has managed to live outside the system. Can
the others rescue Maggie before she becomes just another number? Or
worse, a deleted file discarded into the Data Universal shredder?
A current affair
Our heroes slide into a world where tabloid journalism has taken the
place of responsible news reporting. During a presidential press conference
Maggie is accidentally shoved into the arms of President Jefferson Williams,
creating an instant photo op for the parasitic press. In no time the
media is brimming with images and rumors about an alleged affair between
Maggie and the President!
Meanwhile, a war with Switzerland is going very badly for the United
States. Vargas, William's Chief of Staff, decides it would be in their
political best interest to divert attention from the conflict by parading
the President's infidelity before the scandal hungry masses. Maggie
is abducted and coerced into participating in a staged escalation of
the affair which the press and the public buy into hook, line and sinker.
Vargas realizes that as soon as Maggie is set free she'll blow the whistle
on the hoax. His only alternative is to eliminate her permanently. Rembrandt,
Mallory and Diana enlist the aid of Bobby Hawkes, a young journalist
who deals in old fashioned hard news, to help them reveal the truth
about the President's campaign of deceit.
Java Jive
The Sliders stumble upon a gangland slaying and befriend the lover
of the victim, a nightclub owner named Angie. Unfortunately, her troubles
were just beginning.When Angie's employees quit in mass, Rembrandt,
Maggie, Mallory and Diana come to her aid and take up the slack as employees
of the club.
Our heroes soon learn that this is a world where caffeine is an illegal
substance and the club they are working in is actually a speakeasy.
Realizing the best way to dodge trouble on this Earth is to steer clear
of any illegal activity, the Sliders wisely decide to move on and to
avoid any further involvement with Angie and her operation. But this
is easier said than done. Diana is stricken ill from a bad dose of synthetic
caffeine. Angie is kidnaped by gangsters who are synth-caf bootleggers
and the Sliders find themselves in the middle of a sting operation between
the police, the coffee mafia, a "Columbian caffeine connection" and
a good cop gone bad who just happens to be Rembrandt's duplicate!
The return of Maggie Beckett
It's a strange homecoming when our intrepid travelers slide into Maggie's
home town of Fresno, arriving just outside the Maggie Beckett Municipal
Park! The Sliders learn that on this world her duplicate is a canonized
hero. Of course, oddities like this is just sliding S.O.P. But Maggie
can't help but be a little unsettled when she learns that her doppleganger
is also a VERY DEAD hero.
We quickly discover that this is a hi-tech Earth, having benefitted
from mankind's first contact with extraterrestrials some fifty years
ago. Because of this communion, spaceflight science is far more advanced
than on most other worlds. Maggie's double commanded the first manned
mission to Mars. Unfortunately, she along with her comrades disappeared
on the way back to Earth. Maggie is now an icon and her memory a national
treasure. Her name and likeness are immortalized in everything from
city streets to fast food franchises.
Rembrandt, Mallory and Diana realize that it's probably best to keep
Maggie under wraps. But that's easier said than done when rumors of
her return run rampant, thanks in part to Mr. Xybo, a meddling Maggie
Beckett Museum curator.
Maggie and the others are soon on the run from her worshiping fans,
a military contingent lead by her duplicate's father General Beckett,
and a bizarre human/alien hybrid who calls himself The Leader. He needs
Maggie's corpse as proof of the government cover-up he alone is certain
exists.
Easy slider
Rembrandt, Maggie, Mallory and Diana slide into the middle of nowhere
with only a lone desert road in front of them and no civilization in
sight. Rescue is at hand, however, when a bus carrying local oil workers
stops to give them a lift. On the bus Mallory meets Sam, a young beautiful
employee of Kincaid Petro. The two are immediately smitten with one
another. The bus pulls into the company town where our heroes take jobs
as drivers transporting Kincaid oil. They soon discover that their new
seemingly innocuous positions are actually high risk jobs. It is their
responsibility to protect their oil cargo from a rampaging motorcycle
gang known as The Smokers.
Mallory has decided to stay on this world with Sam, who he learns is
actually a Smoker. He decides to join the group but reneges on his commitment
to Sam when he discovers that hers is a polygamous culture. Should he
stay with her he will become one of five husbands!
Meanwhile, Rembrandt, Maggie and Diana are scheduled to make another
oil run. Unknown to them they have been targeted by The Smokers for
their next raid.
Requiem
Rembrandt is experiencing a series of bizarre dreams. He says Wade
is calling to him, beckoning him to seek her out. Coaxing him to enter
a bizarre rip in space time where she waits on the other side.
Maggie, Mallory and Diana are extremely leery of Rembrandt's behavior.
Is he going nuts? Did something happen to him on the last world that
is slowly causing him to lose his sanity? Is he so guilt ridden over
Wade's ordeal that his mind is playing tricks on him?
But attitudes start to change when the doubting trio actually sees the
rip materialize before them. Rembrandt tells them that he must jump
through. The answers to his questions and their doubts are through that
energy curtain. Reluctantly, Maggie, Mallory and Diana follow Rembrandt
through to who knows what.
"What" turns out to be a very nasty place. On the other side of the
rip the Sliders find themselves smack in the middle of a secret Kromagg
base. There they learn that Wade's mind is being used a part of a heinous
weapon that will help the Kromaggs repatriate their world from the humans.
Can they save Wade while at the same time stopping the Kromagg invasion?
Or will Wade have to die so that others may live?
Map of the mind
The Sliders appear in the middle of a home for the mentally ill and
what passes for an inmate riot. In the turmoil Rembrandt and Maggie
become separated from others. Diana is immediately mistaken for one
of the inmates and is locked up. Meanwhile Mallory has successfully
avoided incarceration and is now masquerading as a Doctor.
Our heroes learn that this is not an asylum in the conventional sense.
It's more a political correctional facility for wrong thinkers. On this
world any kind of creative thought is considered an aberration and all
violators are subject to a mind-correcting procedure known as brain
re- mapping. Diana undergoes such a procedure.
When Mallory finally locates Diana he discovers that, because they are
both from a different world, the process has somehow adversely altered
Diana, turning her into some kind of cosmic savant. Supposedly her consciousness
is now able to leave her body and access a greater human collective
consciousness.
Rembrandt and Maggie break back into the asylum and locate the others.
But is Diana really there in her body or is she just a shell of her
former self? The Sliders must find a way to return Diana's consciousness
to the human plain and her body or lose her forever when the timer runs
out.
A thousand deaths
Rembrandt, Maggie, Mallory and Diana are caught in the middle of a
bizarre and deadly fast food franchise war. Our heroes barely slide
away with their lives only to appear in a world where its people are
dedicated to pleasure and hi-tech recreation. Quite a change from their
previous venue, this world is dominated by Mark Einman, an entertainment
mogul who through holographic generated adventures can make one's every
fantasy come true.
Our heroes decide to take advantage of their new surroundings. They
declare themselves "on vacation" and sign on for Einman's state of the
art entertainment experience, The Arcade. Mallory elects to role play
a civil war soldier while Rembrandt embarks upon a holographic 1970's
detective adventure. Maggie and Diana decide to play it low key and
hit the Roman health spa.
Later, after the games, Rembrandt and Mallory share their disappointment
with their adventures feeling that the scenarios are little more than
holographic violence-fests. The people of this world seem more interested
in satiating a peculiar bloodlust than actual role playing. Rembrandt
and Mallory decide to leave but are unable to locate Maggie and Diana.
Things really get weird when holograms of Maggie and Diana appear as
characters in the fantasy games. Someone at The Arcade is using their
images for some unknown and no doubt unsavory purpose. But why? And
where are the real Maggie and Diana?
Heavy metal
Rembrandt, Maggie, Mallory and Diana are fished out of the middle of
the ocean by a merchant captain and his crew. They find they are outside
their sliding radius on a boat that is taking them farther away from
this important zone with each passing minute. It's pretty obvious that
something has gone terribly wrong with the timer. A failsafe function
in the device normally prevents this from happening.
Diana determines that the timer needs a re-charge. But that doesn't
solve their immediate problem. The captain won't turn the ship around
and, because this world never developed lightweight aircraft alloys,
there are no helicopters available to take them back to L.A. and into
the sliding radius.
When the ship is boarded by modern day pirates the Sliders decide that
the only way to get back to the mainland is to join the buccaneer crew
who are heading in that direction. The problem is, some of the pirates
suspect our heroes of being undercover federal agents. Can they be trusted
to deliver the Sliders to safe ground? Or will the pirates send them
to their deaths at the end of a long wooden plank?
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